pricing software
          Tags: computers, economics
- https://neildavidson.com/downloads/dont-just-roll-the-dice-2.0.0.pdf
 
- Typical follow the demand curve
 
- Differentiate with marketing
- Differentiate with personality
 
- Link a product to yourself
 
- Make people love the brand
 
- People are more likely to pay for time
 
- Sell the experience - make the process of buying things good for people
 
 
- Objective value tends to trump all
 
- Find signposts for your work
 
- Competing on price means minimizing price war
 
- Versioning segements the software and gives people different features
- Even shifting the top end encourages people to move up their consumption
 
- Too many versions push people toward the extreme
 
 
- Bundling
- Giving customers better value, persuading them to buy more
 
- Bundling also makes it harder for customers to understand what they’re paying for
 
- Multi-user licesnes are an example of this
 
 
- Free trials
- Possible, but unclear if its actually a good way to make money
 
- Potentially cannibalizes paid model
 
 
- Bargins
- Discounting software works
 
 
- Quantities
- Extremely difficult to see large quantities of software
 
 
- SaaS
- Paying small amounts easier psychologically
 
- Recurring payments promote regular usage
 
- However requires more metrics, and more understanding of customer lifetime and acquisition
 
 
- Yearly plans and contracts
- Contracts are generally not good
 
- Discounting on a fixed range is good
 
 
- Pricing models
- Freemium
 
- Per user
 
- Per processor
 
- Per server/box
 
- Per usage
 
- Consulting
 
 
- Most businesses end with a mixed model
 
- Make the pricing model boring
 
- Prices send signals!
 
- Surveys very rarely work
 
- Pricing checklist
- What’s the strategy?
 
- What’s the product?
 
- How will customers judge the fairness of pricing?
 
- Who are the customers?
 
- How are you going to sell your software?
 
- Can you segement your customers?
 
- Can you bundle your software?
 
- Make informed guess at your price